Asset Pipeline
🎨 Overview
This document outlines the complete asset creation and integration pipeline for the game, covering art, audio, and other game assets from creation to implementation.
🎯 Pipeline Goals
Quality Standards
- Consistent Style: All assets follow the established art style guide
- Performance Optimized: Assets are optimized for target platforms
- Scalable Process: Pipeline can handle varying asset volumes
- Quality Assured: All assets go through quality review process
Efficiency Targets
- Creation Time: [e.g., 2-4 hours per character model]
- Review Time: [e.g., <1 hour per asset review]
- Integration Time: [e.g., <30 minutes per asset integration]
- Revision Cycle: [e.g., <2 revision cycles per asset]
🎨 Art Asset Pipeline
2D Assets
Concept Art
Tools: [e.g., Photoshop, Procreate, Krita] Process:
- Initial Sketch: [e.g., 30-minute rough concepts]
- Refinement: [e.g., 1-2 hour detailed concepts]
- Color Exploration: [e.g., 1 hour color studies]
- Final Presentation: [e.g., 30 minutes final polish]
Deliverables:
- [ ] High-resolution concept images (4K+)
- [ ] Color palette references
- [ ] Style guide examples
- [ ] Character/object turnarounds
UI Assets
Tools: [e.g., Figma, Adobe XD, Photoshop] Process:
- Wireframing: [e.g., 1 hour layout design]
- Visual Design: [e.g., 2-3 hours visual creation]
- Asset Creation: [e.g., 1-2 hours individual assets]
- Export Optimization: [e.g., 30 minutes export setup]
Deliverables:
- [ ] UI mockups and prototypes
- [ ] Individual UI elements (buttons, icons, panels)
- [ ] Style guide documentation
- [ ] Responsive design specifications
3D Assets
Character Models
Tools: [e.g., Maya, Blender, ZBrush] Process:
- Base Mesh: [e.g., 2-4 hours initial modeling]
- Detail Sculpting: [e.g., 4-8 hours high-poly sculpting]
- Retopology: [e.g., 2-4 hours low-poly creation]
- UV Mapping: [e.g., 1-2 hours UV layout]
- Texturing: [e.g., 4-6 hours texture creation]
- Rigging: [e.g., 2-4 hours bone setup]
- Animation: [e.g., 4-8 hours per animation set]
Specifications:
- Polygon Count: [e.g., 5k-15k triangles for main characters]
- Texture Resolution: [e.g., 1024x1024 for diffuse, 512x512 for normal maps]
- LOD Levels: [e.g., 3 LOD levels (100%, 50%, 25%)]
- Animation Count: [e.g., 10-20 animations per character]
Environment Models
Tools: [e.g., Maya, Blender, 3ds Max] Process:
- Blockout: [e.g., 1-2 hours basic shape creation]
- Detail Modeling: [e.g., 2-4 hours detailed geometry]
- UV Mapping: [e.g., 1-2 hours UV layout]
- Texturing: [e.g., 2-4 hours texture creation]
- LOD Creation: [e.g., 1-2 hours LOD generation]
Specifications:
- Polygon Count: [e.g., 500-2k triangles for props]
- Texture Resolution: [e.g., 512x512 for small props, 1024x1024 for large objects]
- LOD Levels: [e.g., 3 LOD levels with distance thresholds]
- Modular Design: [e.g., Reusable components for level building]
VFX Assets
Tools: [e.g., Houdini, Maya, After Effects] Process:
- Simulation Setup: [e.g., 2-4 hours particle system setup]
- Animation: [e.g., 2-4 hours animation creation]
- Rendering: [e.g., 1-2 hours render passes]
- Integration: [e.g., 1 hour engine integration]
Specifications:
- Particle Count: [e.g., 100-1000 particles per effect]
- Texture Resolution: [e.g., 256x256 for particle textures]
- Duration: [e.g., 1-5 seconds per effect]
- Performance: [e.g., <5ms GPU time per effect]
🔊 Audio Asset Pipeline
Music Production
Tools: [e.g., Logic Pro, Cubase, Ableton Live] Process:
- Composition: [e.g., 4-8 hours initial composition]
- Arrangement: [e.g., 2-4 hours full arrangement]
- Recording: [e.g., 2-4 hours live instrument recording]
- Mixing: [e.g., 2-4 hours audio mixing]
- Mastering: [e.g., 1-2 hours final mastering]
Specifications:
- Sample Rate: [e.g., 44.1kHz, 48kHz]
- Bit Depth: [e.g., 16-bit, 24-bit]
- Format: [e.g., WAV, OGG, MP3]
- Duration: [e.g., 2-5 minutes per track]
- Dynamic Range: [e.g., -20dB to -3dB peak]
Sound Effects
Tools: [e.g., Pro Tools, Reaper, Audacity] Process:
- Recording: [e.g., 1-2 hours field recording]
- Editing: [e.g., 1-2 hours audio editing]
- Processing: [e.g., 30 minutes effects processing]
- Mastering: [e.g., 15 minutes final mastering]
Specifications:
- Sample Rate: [e.g., 44.1kHz]
- Bit Depth: [e.g., 16-bit]
- Format: [e.g., WAV, OGG]
- Duration: [e.g., 0.1-5 seconds per sound]
- Categories: [e.g., UI, Environment, Character, Combat]
Voice Acting
Tools: [e.g., Professional recording studio] Process:
- Script Preparation: [e.g., 1 hour script review]
- Recording Session: [e.g., 2-4 hours studio recording]
- Editing: [e.g., 1-2 hours audio editing]
- Processing: [e.g., 30 minutes voice processing]
Specifications:
- Sample Rate: [e.g., 48kHz]
- Bit Depth: [e.g., 24-bit]
- Format: [e.g., WAV]
- Quality: [e.g., Professional studio quality]
- Languages: [e.g., English, Spanish, French]
🔧 Technical Pipeline
Asset Optimization
Tools: [e.g., Unity, Unreal Engine, Custom tools] Process:
- Import: [e.g., Asset import to engine]
- Optimization: [e.g., Compression, LOD generation]
- Integration: [e.g., Material setup, Shader assignment]
- Testing: [e.g., Performance testing, Quality verification]
Optimization Targets:
- Texture Compression: [e.g., DXT1, DXT5, BC7]
- Model Optimization: [e.g., Polygon reduction, UV optimization]
- Audio Compression: [e.g., Vorbis, ADPCM]
- Memory Usage: [e.g., <2GB total asset memory]
Version Control
Tools: [e.g., Git, Perforce, Plastic SCM] Process:
- Asset Check-in: [e.g., Daily asset submissions]
- Version Management: [e.g., Semantic versioning]
- Conflict Resolution: [e.g., Merge conflict handling]
- Backup: [e.g., Automated backup systems]
Version Control Standards:
- Naming Convention: [e.g., AssetType_Name_Version.extension]
- Check-in Frequency: [e.g., Daily submissions]
- Review Process: [e.g., Peer review before integration]
- Backup Strategy: [e.g., Daily automated backups]
📋 Quality Assurance
Art Quality Checklist
- [ ] Style Consistency: Matches established art style guide
- [ ] Technical Quality: Meets polygon count and texture resolution targets
- [ ] Performance: Optimized for target platforms
- [ ] Integration: Properly integrated into game engine
- [ ] Functionality: Works correctly in game context
Audio Quality Checklist
- [ ] Audio Quality: Professional recording quality
- [ ] Volume Levels: Consistent volume across all audio
- [ ] Format Compliance: Correct file formats and specifications
- [ ] Performance: Optimized for target platforms
- [ ] Integration: Properly integrated into audio system
Technical Quality Checklist
- [ ] File Formats: Correct file formats and naming
- [ ] Optimization: Proper compression and optimization
- [ ] Integration: Successfully integrated into game
- [ ] Performance: Meets performance targets
- [ ] Compatibility: Works across all target platforms
🔄 Workflow Management
Asset Creation Workflow
- Request: [e.g., Asset request from design team]
- Planning: [e.g., Asset specification and timeline]
- Creation: [e.g., Asset creation by artist/audio designer]
- Review: [e.g., Quality review by art director]
- Revision: [e.g., Revision based on feedback]
- Approval: [e.g., Final approval for integration]
- Integration: [e.g., Integration into game engine]
- Testing: [e.g., In-game testing and verification]
Review Process
Art Review:
- Art Director: [e.g., Style and quality review]
- Technical Artist: [e.g., Technical implementation review]
- Game Designer: [e.g], Gameplay integration review]
Audio Review:
- Audio Director: [e.g., Audio quality and style review]
- Technical Audio: [e.g., Technical implementation review]
- Game Designer: [e.g., Gameplay integration review]
Feedback Loop
- Initial Feedback: [e.g., Within 24 hours of submission]
- Revision Time: [e.g., 1-2 days for revisions]
- Final Approval: [e.g], Within 3 days of initial submission]
- Integration: [e.g], Within 1 day of approval]
📊 Performance Monitoring
Asset Performance Metrics
- Memory Usage: [e.g., <100MB per level]
- Load Times: [e.g., <5 seconds per level]
- Frame Rate Impact: [e.g., <5% frame rate impact]
- Storage Size: [e.g., <2GB total game size]
Optimization Strategies
- Texture Streaming: [e.g., Dynamic texture loading]
- LOD System: [e.g., Distance-based detail reduction]
- Audio Compression: [e.g., Adaptive audio quality]
- Asset Bundling: [e.g., Efficient asset packaging]
🛠️ Tools and Software
Art Creation Tools
- 2D Art: [e.g., Photoshop, Procreate, Krita]
- 3D Modeling: [e.g., Maya, Blender, 3ds Max]
- Sculpting: [e.g., ZBrush, Mudbox]
- Texturing: [e.g., Substance Painter, Mari]
Audio Creation Tools
- DAW: [e.g., Logic Pro, Cubase, Ableton Live]
- Audio Editing: [e.g., Pro Tools, Reaper, Audacity]
- Sample Libraries: [e.g., Kontakt, Omnisphere]
Technical Tools
- Game Engine: [e.g., Unity, Unreal Engine]
- Version Control: [e.g., Git, Perforce, Plastic SCM]
- Asset Management: [e.g., Custom tools, Engine asset browser]
- Performance Profiling: [e.g., Unity Profiler, Unreal Insights]
📈 Pipeline Metrics
Efficiency Metrics
- Asset Creation Time: [e.g., Average time per asset type]
- Revision Cycles: [e.g., Average revisions per asset]
- Integration Time: [e.g., Time from approval to integration]
- Quality Rate: [e.g., Percentage of assets passing first review]
Quality Metrics
- Style Consistency: [e.g., Percentage of assets matching style guide]
- Technical Compliance: [e.g., Percentage of assets meeting technical specs]
- Performance Impact: [e.g., Average performance impact per asset]
- Bug Rate: [e.g., Percentage of assets causing issues]
This asset pipeline document should be referenced by all team members involved in asset creation and updated as the pipeline evolves.
