Technical Specifications
🖥️ System Requirements
Minimum Requirements
- OS: [e.g., Windows 10 64-bit, macOS 10.15, Ubuntu 18.04]
- Processor: [e.g., Intel i5-8400 / AMD Ryzen 5 2600]
- Memory: [e.g., 8 GB RAM]
- Graphics: [e.g., NVIDIA GTX 1060 6GB / AMD RX 580 8GB]
- DirectX: [e.g., Version 11]
- Storage: [e.g., 15 GB available space]
- Network: [e.g., Broadband internet connection]
Recommended Requirements
- OS: [e.g., Windows 11 64-bit, macOS 12.0, Ubuntu 20.04]
- Processor: [e.g., Intel i7-10700K / AMD Ryzen 7 3700X]
- Memory: [e.g., 16 GB RAM]
- Graphics: [e.g., NVIDIA RTX 3070 / AMD RX 6700 XT]
- DirectX: [e.g., Version 12]
- Storage: [e.g., 25 GB available space (SSD recommended)]
- Network: [e.g., Broadband internet connection]
Ultra Requirements
- OS: [e.g., Windows 11 64-bit, macOS 13.0]
- Processor: [e.g., Intel i9-12900K / AMD Ryzen 9 5900X]
- Memory: [e.g., 32 GB RAM]
- Graphics: [e.g., NVIDIA RTX 4080 / AMD RX 7800 XT]
- DirectX: [e.g., Version 12 Ultimate]
- Storage: [e.g., 50 GB available space (NVMe SSD)]
- Network: [e.g., High-speed broadband connection]
🎮 Platform Specifications
PC (Windows)
- DirectX: [Version 11/12 support]
- Vulkan: [Vulkan API support if applicable]
- Resolution: [e.g., 1920x1080 minimum, 4K supported]
- Frame Rate: [e.g., 60 FPS target, 144 FPS supported]
- Input: [Keyboard, Mouse, Gamepad support]
PC (macOS)
- Metal: [Metal API support]
- OpenGL: [OpenGL support if applicable]
- Resolution: [e.g., 1920x1080 minimum, 4K supported]
- Frame Rate: [e.g., 60 FPS target]
- Input: [Keyboard, Mouse, Gamepad support]
PC (Linux)
- Vulkan: [Vulkan API support]
- OpenGL: [OpenGL support]
- Resolution: [e.g., 1920x1080 minimum, 4K supported]
- Frame Rate: [e.g., 60 FPS target]
- Input: [Keyboard, Mouse, Gamepad support]
Console Specifications
- PlayStation 5: [PS5 specific requirements and features]
- Xbox Series X/S: [Xbox specific requirements and features]
- Nintendo Switch: [Switch specific requirements and limitations]
Mobile Specifications (if applicable)
- iOS: [iPhone/iPad requirements]
- Android: [Android device compatibility]
- Performance: [Battery life and thermal considerations]
🎯 Performance Targets
Frame Rate Targets
- Minimum: [e.g., 30 FPS on minimum spec hardware]
- Target: [e.g., 60 FPS on recommended hardware]
- Maximum: [e.g., 144 FPS on high-end hardware]
- VR: [e.g., 90 FPS for VR compatibility]
Resolution Targets
- Minimum: [e.g., 1280x720]
- Target: [e.g., 1920x1080]
- High-End: [e.g., 2560x1440, 3840x2160]
- VR: [e.g., Per-eye resolution requirements]
Memory Usage
- RAM: [e.g., 4GB minimum, 8GB recommended]
- VRAM: [e.g., 4GB minimum, 8GB recommended]
- Storage: [e.g., 15GB installation, 25GB with DLC]
🎮 Engine & Technology
Game Engine
- Engine: [e.g., Unreal Engine 5, Unity 2022.3, Custom Engine]
- Version: [Specific engine version]
- Features: [Key engine features being used]
Programming Languages
- Primary: [e.g., C++, C#]
- Scripting: [e.g., Blueprint, Lua, JavaScript]
- Shaders: [e.g., HLSL, GLSL, Shader Graph]
Graphics APIs
- Primary: [e.g., DirectX 12, Vulkan, Metal]
- Fallback: [e.g., DirectX 11, OpenGL]
- Mobile: [e.g., OpenGL ES, Metal]
🎨 Rendering Pipeline
Rendering Features
- Lighting: [e.g., Real-time global illumination, Ray tracing]
- Shadows: [e.g., Cascaded shadow maps, Ray-traced shadows]
- Post-Processing: [e.g., HDR, Bloom, SSAO, TAA]
- Materials: [e.g., PBR materials, Subsurface scattering]
Graphics Settings
- Low: [Settings for minimum spec hardware]
- Medium: [Settings for recommended hardware]
- High: [Settings for high-end hardware]
- Ultra: [Settings for maximum quality]
Scalability
- LOD System: [Level of detail for models and textures]
- Culling: [Frustum culling, occlusion culling]
- Batching: [Draw call batching and instancing]
- Streaming: [Texture and model streaming]
🎮 Input Systems
Input Methods
- Keyboard: [Full keyboard support]
- Mouse: [Mouse movement and buttons]
- Gamepad: [Xbox, PlayStation, Generic controller support]
- Touch: [Touch input for mobile platforms]
Input Features
- Remapping: [Customizable key/button mapping]
- Sensitivity: [Adjustable mouse/controller sensitivity]
- Dead Zones: [Controller dead zone settings]
- Accessibility: [Accessibility input options]
🌐 Network & Multiplayer
Network Architecture
- Client-Server: [Dedicated server architecture]
- Peer-to-Peer: [P2P networking if applicable]
- Hybrid: [Combined approach]
Network Requirements
- Bandwidth: [e.g., 1 Mbps minimum, 5 Mbps recommended]
- Latency: [e.g., <100ms for competitive play]
- Packet Loss: [e.g., <1% packet loss tolerance]
- Connection: [e.g., Stable broadband required]
Multiplayer Features
- Player Count: [e.g., 2-8 players per match]
- Matchmaking: [Skill-based matchmaking system]
- Anti-Cheat: [Anti-cheat system implementation]
- Dedicated Servers: [Server infrastructure requirements]
💾 Data & Storage
Save System
- Save Files: [e.g., Local saves, Cloud saves]
- Save Size: [e.g., <10MB per save file]
- Save Slots: [e.g., 10 save slots available]
- Auto-Save: [Automatic save system]
Data Requirements
- Installation Size: [e.g., 15GB base game]
- DLC Size: [e.g., 5GB per DLC pack]
- Updates: [e.g., 1GB average update size]
- Cache: [e.g., 2GB temporary cache]
🔧 Development Tools
Development Environment
- IDE: [e.g., Visual Studio, Rider, Xcode]
- Version Control: [e.g., Git, Perforce]
- Build System: [e.g., CMake, MSBuild, Xcode]
- Debugging: [e.g., Visual Studio Debugger, GDB]
Testing Tools
- Unit Testing: [e.g., Google Test, NUnit]
- Integration Testing: [e.g., Custom test framework]
- Performance Testing: [e.g., Profiling tools]
- Automated Testing: [e.g., CI/CD pipeline]
🎮 Platform-Specific Features
PC Features
- Mod Support: [Modding capabilities and tools]
- Steam Integration: [Steam features and achievements]
- Discord Integration: [Discord Rich Presence]
- High Refresh Rate: [144Hz, 240Hz monitor support]
Console Features
- PlayStation: [PS5 features like haptic feedback, adaptive triggers]
- Xbox: [Xbox features like Quick Resume, Smart Delivery]
- Nintendo Switch: [Switch-specific features and limitations]
Mobile Features
- Touch Controls: [Touch-optimized controls]
- Gyroscope: [Motion controls if applicable]
- Battery Optimization: [Power-efficient rendering]
- Offline Play: [Offline gameplay capabilities]
🎯 Quality Assurance
Performance Testing
- Frame Rate: [Consistent frame rate across platforms]
- Memory Usage: [Memory leak detection and optimization]
- Load Times: [Fast loading times]
- Stability: [Crash-free gameplay]
Compatibility Testing
- Hardware: [Testing across different hardware configurations]
- Drivers: [Compatibility with different driver versions]
- OS Versions: [Support for different OS versions]
- Platforms: [Cross-platform compatibility]
Accessibility Testing
- Visual: [Colorblind support, high contrast]
- Audio: [Visual audio cues, subtitles]
- Motor: [Customizable controls, one-handed play]
- Cognitive: [Clear UI, adjustable difficulty]
🔧 Build & Deployment
Build Configuration
- Debug: [Development builds with debugging symbols]
- Release: [Optimized release builds]
- Profile: [Profiling builds for performance analysis]
- Shipping: [Final shipping builds]
Deployment Pipeline
- Automated Builds: [CI/CD pipeline for automated builds]
- Testing: [Automated testing in deployment pipeline]
- Packaging: [Platform-specific packaging]
- Distribution: [Steam, Epic, Console stores]
Version Control
- Versioning: [Semantic versioning system]
- Branching: [Git branching strategy]
- Releases: [Release management process]
- Hotfixes: [Emergency patch process]
🎮 Security & Privacy
Data Security
- Encryption: [Data encryption for sensitive information]
- Authentication: [User authentication system]
- Authorization: [Access control and permissions]
- Secure Communication: [HTTPS, secure protocols]
Privacy Compliance
- GDPR: [General Data Protection Regulation compliance]
- CCPA: [California Consumer Privacy Act compliance]
- Data Collection: [What data is collected and why]
- User Consent: [User consent for data collection]
🎯 Monitoring & Analytics
Performance Monitoring
- Frame Rate: [Real-time frame rate monitoring]
- Memory Usage: [Memory usage tracking]
- Crash Reporting: [Automatic crash reporting]
- Performance Metrics: [Key performance indicators]
User Analytics
- Gameplay Metrics: [Player behavior tracking]
- Performance Data: [Hardware performance data]
- Error Reporting: [Error and exception tracking]
- User Feedback: [Player feedback collection]
This technical specification document should be referenced by all development team members and updated as technical requirements evolve.
