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Testing Strategy โ€‹

๐ŸŽฏ Testing Overview โ€‹

This document outlines the comprehensive testing strategy for the game, covering all aspects from unit testing to user acceptance testing.

๐ŸŽฎ Testing Goals โ€‹

Primary Objectives โ€‹

  • Quality Assurance: Ensure the game meets quality standards
  • Bug Prevention: Identify and fix issues before release
  • Performance Validation: Verify performance targets are met
  • User Experience: Ensure positive player experience
  • Platform Compatibility: Verify functionality across all target platforms

Success Criteria โ€‹

  • Bug Rate: [e.g., <1 critical bug per 1000 lines of code]
  • Performance: [e.g., 60 FPS on target hardware]
  • Stability: [e.g., <1 crash per 10 hours of gameplay]
  • User Satisfaction: [e.g., >8/10 user rating]

๐Ÿงช Testing Types โ€‹

Unit Testing โ€‹

Purpose: Test individual components and functions Scope: Code-level testing of game systems Frequency: Continuous during development Responsibility: Developers

Coverage Targets:

  • Code Coverage: [e.g., >80% line coverage]
  • Function Coverage: [e.g., >90% function coverage]
  • Branch Coverage: [e.g., >70% branch coverage]

Key Areas:

  • [ ] Game mechanics and systems
  • [ ] Input handling
  • [ ] Save/load functionality
  • [ ] Audio system
  • [ ] UI components

Integration Testing โ€‹

Purpose: Test interactions between different systems Scope: System-level testing Frequency: Weekly during development Responsibility: QA Team + Developers

Key Areas:

  • [ ] Gameplay systems integration
  • [ ] Audio-visual synchronization
  • [ ] Network functionality (if applicable)
  • [ ] Platform-specific features
  • [ ] Performance optimization

System Testing โ€‹

Purpose: Test complete game functionality Scope: Full game testing Frequency: Bi-weekly during development Responsibility: QA Team

Key Areas:

  • [ ] Complete gameplay flow
  • [ ] All game features
  • [ ] Performance under load
  • [ ] Memory management
  • [ ] Platform-specific functionality

User Acceptance Testing โ€‹

Purpose: Validate game meets user requirements Scope: End-to-end user experience Frequency: Monthly during development Responsibility: QA Team + External Testers

Key Areas:

  • [ ] User experience validation
  • [ ] Accessibility compliance
  • [ ] Localization testing
  • [ ] Platform-specific user experience
  • [ ] Performance on target hardware

๐ŸŽฎ Gameplay Testing โ€‹

Core Gameplay Testing โ€‹

Focus: Fundamental game mechanics and systems Duration: [e.g., 2-4 hours per session] Frequency: [e.g., Daily during development]

Test Areas:

  • [ ] Player Movement: [e.g., Walking, running, jumping, crouching]
  • [ ] Combat System: [e.g., Attacks, defense, special moves]
  • [ ] Puzzle Solving: [e.g., Logic puzzles, environmental puzzles]
  • [ ] Progression: [e.g., Level advancement, skill unlocks]
  • [ ] Interaction: [e.g., Object interaction, NPC dialogue]

Level Testing โ€‹

Focus: Individual level functionality and design Duration: [e.g., 1-2 hours per level] Frequency: [e.g., Weekly per level]

Test Areas:

  • [ ] Level Flow: [e.g., Clear objectives, logical progression]
  • [ ] Difficulty Curve: [e.g., Appropriate challenge level]
  • [ ] Performance: [e.g., Frame rate, load times]
  • [ ] Art Integration: [e.g., Visual consistency, lighting]
  • [ ] Audio Integration: [e.g., Sound effects, music]

Progression Testing โ€‹

Focus: Game progression and unlock systems Duration: [e.g., 4-8 hours per session] Frequency: [e.g., Weekly during development]

Test Areas:

  • [ ] Save System: [e.g., Save/load functionality, auto-save]
  • [ ] Achievement System: [e.g., Achievement unlocking, tracking]
  • [ ] Skill Trees: [e.g., Skill progression, unlocks]
  • [ ] Inventory System: [e.g., Item management, storage]
  • [ ] Character Progression: [e.g., Leveling, stat increases]

๐ŸŽฏ Performance Testing โ€‹

Frame Rate Testing โ€‹

Target: [e.g., 60 FPS on recommended hardware] Method: [e.g., Automated frame rate monitoring] Frequency: [e.g., Daily during development]

Test Scenarios:

  • [ ] Combat Scenarios: [e.g., High-action sequences]
  • [ ] Exploration: [e.g., Large open areas]
  • [ ] Particle Effects: [e.g., Heavy VFX sequences]
  • [ ] Multiple Characters: [e.g., Crowd scenes]
  • [ ] Complex Lighting: [e.g., Dynamic lighting scenarios]

Memory Testing โ€‹

Target: [e.g., <4GB RAM usage] Method: [e.g., Memory profiling tools] Frequency: [e.g., Weekly during development]

Test Areas:

  • [ ] Memory Leaks: [e.g., Long play sessions]
  • [ ] Asset Loading: [e.g., Memory usage during level transitions]
  • [ ] Audio Memory: [e.g., Audio asset memory usage]
  • [ ] Texture Memory: [e.g., Texture streaming memory]
  • [ ] Garbage Collection: [e.g., Memory cleanup efficiency]

Load Testing โ€‹

Target: [e.g., <10 second load times] Method: [e.g., Automated load time measurement] Frequency: [e.g., Weekly during development]

Test Scenarios:

  • [ ] Initial Load: [e.g., Game startup time]
  • [ ] Level Transitions: [e.g., Level loading times]
  • [ ] Asset Streaming: [e.g., Dynamic asset loading]
  • [ ] Save/Load: [e.g., Save file loading times]
  • [ ] Menu Navigation: [e.g., UI responsiveness]

๐ŸŽฎ Platform Testing โ€‹

PC Testing โ€‹

Platforms: [e.g., Windows 10/11, macOS, Linux] Hardware: [e.g., Minimum, recommended, high-end configurations] Frequency: [e.g., Weekly during development]

Test Areas:

  • [ ] Input Systems: [e.g., Keyboard, mouse, gamepad]
  • [ ] Graphics APIs: [e.g., DirectX, Vulkan, OpenGL]
  • [ ] Resolution Support: [e.g., 1080p, 1440p, 4K]
  • [ ] Performance Scaling: [e.g., Low to ultra settings]
  • [ ] Driver Compatibility: [e.g., NVIDIA, AMD, Intel drivers]

Console Testing โ€‹

Platforms: [e.g., PlayStation 5, Xbox Series X/S, Nintendo Switch] Frequency: [e.g., Bi-weekly during development]

Test Areas:

  • [ ] Platform Features: [e.g., Haptic feedback, adaptive triggers]
  • [ ] Performance: [e.g., Frame rate, resolution targets]
  • [ ] Input: [e.g., Controller support, button mapping]
  • [ ] Storage: [e.g., Save data, game data]
  • [ ] Online Features: [e.g., Achievements, cloud saves]

Mobile Testing (if applicable) โ€‹

Platforms: [e.g., iOS, Android] Devices: [e.g., iPhone, iPad, Android phones/tablets] Frequency: [e.g., Weekly during development]

Test Areas:

  • [ ] Touch Controls: [e.g., Touch responsiveness, gesture recognition]
  • [ ] Performance: [e.g., Frame rate, battery life]
  • [ ] Screen Sizes: [e.g., Different aspect ratios, resolutions]
  • [ ] Orientation: [e.g., Portrait, landscape modes]
  • [ ] Battery Optimization: [e.g., Power consumption]

๐ŸŽฏ Accessibility Testing โ€‹

Visual Accessibility โ€‹

Focus: Visual accessibility features and compliance Frequency: [e.g., Monthly during development]

Test Areas:

  • [ ] Color Blind Support: [e.g., Colorblind-friendly design]
  • [ ] High Contrast: [e.g., High contrast mode functionality]
  • [ ] Text Size: [e.g., Adjustable text scaling]
  • [ ] Visual Indicators: [e.g., Audio cue visualization]
  • [ ] UI Scaling: [e.g., UI element scaling]

Audio Accessibility โ€‹

Focus: Audio accessibility features Frequency: [e.g., Monthly during development]

Test Areas:

  • [ ] Subtitles: [e.g., Subtitle functionality, customization]
  • [ ] Visual Audio: [e.g., Visual representation of audio cues]
  • [ ] Audio Descriptions: [e.g., Narration for visual content]
  • [ ] Volume Controls: [e.g., Individual volume sliders]
  • [ ] Haptic Feedback: [e.g., Vibration for audio cues]

Motor Accessibility โ€‹

Focus: Motor accessibility features Frequency: [e.g., Monthly during development]

Test Areas:

  • [ ] Customizable Controls: [e.g., Key/button remapping]
  • [ ] One-Handed Play: [e.g., One-handed control options]
  • [ ] Timing Adjustments: [e.g., Flexible timing requirements]
  • [ ] Assistive Features: [e.g., Auto-aim, auto-complete]
  • [ ] Input Alternatives: [e.g., Voice commands, eye tracking]

๐Ÿงช Automated Testing โ€‹

Automated Test Suite โ€‹

Purpose: Continuous testing of core functionality Frequency: [e.g., On every code commit] Responsibility: Development Team

Test Categories:

  • [ ] Unit Tests: [e.g., Individual function testing]
  • [ ] Integration Tests: [e.g., System interaction testing]
  • [ ] Performance Tests: [e.g., Automated performance monitoring]
  • [ ] Regression Tests: [e.g., Previously fixed bug verification]
  • [ ] Build Tests: [e.g., Build process validation]

Test Automation Tools โ€‹

  • Unit Testing: [e.g., Google Test, NUnit, Jest]
  • Integration Testing: [e.g., Custom test framework]
  • Performance Testing: [e.g., Unity Profiler, Unreal Insights]
  • Build Testing: [e.g., CI/CD pipeline]
  • Code Coverage: [e.g., Codecov, Coveralls]

๐Ÿ‘ฅ User Testing โ€‹

Playtesting โ€‹

Purpose: Gather user feedback on gameplay experience Frequency: [e.g., Monthly during development] Participants: [e.g., 10-20 external testers per session]

Test Areas:

  • [ ] Gameplay Experience: [e.g., Fun factor, engagement]
  • [ ] Difficulty Balance: [e.g., Challenge level appropriateness]
  • [ ] Tutorial Effectiveness: [e.g], Learning curve, clarity]
  • [ ] User Interface: [e.g., Usability, clarity]
  • [ ] Overall Satisfaction: [e.g., Overall game experience]

Focus Groups โ€‹

Purpose: Detailed feedback on specific aspects Frequency: [e.g., Bi-monthly during development] Participants: [e.g., 5-10 targeted testers per session]

Focus Areas:

  • [ ] Art Style: [e.g., Visual appeal, consistency]
  • [ ] Audio Design: [e.g], Music, sound effects, voice acting]
  • [ ] Story/Narrative: [e.g], Narrative engagement, character development]
  • [ ] Gameplay Mechanics: [e.g], Mechanic clarity, depth]
  • [ ] Technical Performance: [e.g], Performance, stability]

Beta Testing โ€‹

Purpose: Large-scale testing before release Frequency: [e.g., 4-6 weeks before release] Participants: [e.g], 100-500 beta testers]

Test Areas:

  • [ ] Complete Game Experience: [e.g], Full game playthrough]
  • [ ] Performance on Various Hardware: [e.g], Hardware compatibility]
  • [ ] Bug Discovery: [e.g], Issue identification and reporting]
  • [ ] User Experience: [e.g], Overall user satisfaction]
  • [ ] Release Readiness: [e.g], Final release validation]

๐Ÿ“Š Testing Metrics โ€‹

Quality Metrics โ€‹

  • Bug Density: [e.g], <1 bug per 1000 lines of code]
  • Critical Bug Rate: [e.g], <0.1 critical bugs per 1000 lines]
  • Performance Targets: [e.g], 60 FPS on recommended hardware]
  • Stability: [e.g], <1 crash per 10 hours of gameplay]
  • User Satisfaction: [e.g], >8/10 user rating]

Testing Coverage โ€‹

  • Code Coverage: [e.g], >80% line coverage]
  • Function Coverage: [e.g], >90% function coverage]
  • Feature Coverage: [e.g], 100% feature testing]
  • Platform Coverage: [e.g], All target platforms tested]
  • Accessibility Coverage: [e.g], All accessibility features tested]

Testing Efficiency โ€‹

  • Test Execution Time: [e.g], <2 hours for full test suite]
  • Bug Detection Rate: [e.g], >90% of bugs caught before release]
  • Test Maintenance: [e.g], <10% of test time spent on maintenance]
  • Automation Rate: [e.g], >70% of tests automated]
  • Test Reliability: [e.g], <5% false positive rate]

๐Ÿ”„ Testing Process โ€‹

Test Planning โ€‹

  1. Test Strategy: [e.g], Define testing approach and scope]
  2. Test Cases: [e.g], Create detailed test cases]
  3. Test Environment: [e.g], Set up testing environments]
  4. Test Data: [e.g], Prepare test data and scenarios]
  5. Test Schedule: [e.g], Plan testing timeline and resources]

Test Execution โ€‹

  1. Test Preparation: [e.g], Set up test environment]
  2. Test Execution: [e.g], Execute test cases]
  3. Bug Reporting: [e.g], Report and track bugs]
  4. Test Results: [e.g], Document test results]
  5. Test Reporting: [e.g], Generate test reports]

Test Review โ€‹

  1. Results Analysis: [e.g], Analyze test results]
  2. Bug Triage: [e.g], Prioritize and assign bugs]
  3. Test Coverage: [e.g], Review test coverage]
  4. Process Improvement: [e.g], Identify process improvements]
  5. Next Steps: [e.g], Plan next testing phase]

๐Ÿ› ๏ธ Testing Tools โ€‹

Testing Software โ€‹

  • Unit Testing: [e.g], Google Test, NUnit, Jest]
  • Integration Testing: [e.g], Custom test framework]
  • Performance Testing: [e.g], Unity Profiler, Unreal Insights]
  • Bug Tracking: [e.g], Jira, Bugzilla, GitHub Issues]
  • Test Management: [e.g], TestRail, Zephyr, qTest]

Hardware Testing โ€‹

  • Performance Monitoring: [e.g], GPU-Z, CPU-Z, MSI Afterburner]
  • Memory Testing: [e.g], MemTest86, Windows Memory Diagnostic]
  • Storage Testing: [e.g], CrystalDiskMark, AS SSD Benchmark]
  • Network Testing: [e.g], Wireshark, NetStat, PingPlotter]
  • Platform Testing: [e.g], Platform-specific testing tools]

๐Ÿ“ˆ Continuous Improvement โ€‹

Testing Process Improvement โ€‹

  • Regular Reviews: [e.g], Monthly testing process reviews]
  • Metrics Analysis: [e.g], Analyze testing metrics and trends]
  • Tool Evaluation: [e.g], Evaluate and update testing tools]
  • Process Optimization: [e.g], Optimize testing processes]
  • Training: [e.g], Regular testing team training]

Testing Innovation โ€‹

  • New Testing Methods: [e.g], Explore new testing approaches]
  • Tool Integration: [e.g], Integrate new testing tools]
  • Automation Enhancement: [e.g], Improve test automation]
  • Performance Optimization: [e.g], Optimize testing performance]
  • Quality Improvement: [e.g], Continuously improve testing quality]

This testing strategy document should be referenced by all team members involved in testing and updated as the testing approach evolves.

Released under the MIT License.