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Development Timeline

📅 Project Overview

Project Duration

  • Preparation Start: September 25, 2025 (Today)
  • Game Jam Start: October 10, 2025 at 12:00 AM
  • Game Jam End: October 17, 2025 at 12:00 AM
  • Total Duration: 15 days preparation + 7 days game jam

Key Milestones

  • Preparation Phase (Sep 25 - Oct 9): Planning, prototyping, and preparation
  • Game Jam Phase (Oct 10-17): Development, content creation, and submission

🎯 Phase Breakdown

Phase 1: Preparation Phase (September 25 - October 9, 2025)

Duration: 15 days Focus: Planning, prototyping, and preparation for the game jam

Week 1: Brainstorming & Concept Development (Sep 25 - Oct 1)

  • [ ] Initial Brainstorming

    • [ ] Game concept exploration
    • [ ] Theme and setting decisions
    • [ ] Core mechanic identification
    • [ ] Target audience definition
  • [ ] Concept Development

    • [ ] Game Design Document creation
    • [ ] Art style exploration
    • [ ] Audio direction planning
    • [ ] Technical requirements

Week 2: Planning & Prototyping (Oct 2 - Oct 9)

  • [ ] Development Planning

    • [ ] Task breakdown and assignment
    • [ ] Timeline creation
    • [ ] Resource allocation
    • [ ] Risk assessment
  • [ ] Initial Prototyping

    • [ ] Core mechanics prototype
    • [ ] Basic gameplay loop
    • [ ] Technical feasibility testing
    • [ ] Art style validation

Phase 2: Game Jam Development (October 10-17, 2025)

Duration: 7 days Focus: Core development, content creation, and integration

Day 1-2: Core Systems (Oct 10-11)

  • [ ] Gameplay Systems

    • [ ] Player movement and controls
    • [ ] Core game mechanics
    • [ ] Basic progression system
    • [ ] Input system implementation
  • [ ] Technical Foundation

    • [ ] Rendering pipeline setup
    • [ ] Audio system implementation
    • [ ] Performance optimization
    • [ ] Build system setup

Day 3-4: Content Creation (Oct 12-13)

  • [ ] Level Design

    • [ ] First level implementation
    • [ ] Environmental storytelling
    • [ ] Puzzle/objective design
    • [ ] Level progression
  • [ ] Art Assets

    • [ ] Character models and animations
    • [ ] Environment assets
    • [ ] UI/UX design
    • [ ] VFX and particles

Day 5-6: Integration & Polish (Oct 14-15)

  • [ ] Audio Integration

    • [ ] Music implementation
    • [ ] Sound effects
    • [ ] Audio mixing
    • [ ] Audio optimization
  • [ ] Polish Pass 1

    • [ ] Bug fixing
    • [ ] Performance optimization
    • [ ] UI/UX refinement
    • [ ] Gameplay balancing

Day 7: Final Polish & Submission (Oct 16-17)

  • [ ] Final Polish

    • [ ] Final bug fixes
    • [ ] Performance optimization
    • [ ] Visual polish
    • [ ] Audio polish
  • [ ] Submission Preparation

    • [ ] Final build creation
    • [ ] Submission materials
    • [ ] Documentation completion
    • [ ] Game jam submission

👥 Team Responsibilities

Core Team

  • Game Designer: [Name] - Game mechanics, level design, balancing
  • Programmer: [Name] - Core systems, gameplay implementation
  • Artist: [Name] - Visual assets, UI/UX design
  • Audio Designer: [Name] - Music, sound effects, audio implementation

Extended Team (if applicable)

  • Producer: [Name] - Project management, coordination
  • QA Tester: [Name] - Testing, bug reporting
  • Writer: [Name] - Narrative, dialogue, documentation

📊 Milestone Tracking

Preparation Phase Milestones

Week 1 Deliverables (Sep 25 - Oct 1)

  • [ ] Game concept finalized
  • [ ] Core mechanics identified
  • [ ] Art style direction decided
  • [ ] Technical requirements defined

Week 2 Deliverables (Oct 2 - Oct 9)

  • [ ] Game Design Document complete
  • [ ] Development plan created
  • [ ] Core mechanics prototype
  • [ ] Team roles assigned

Game Jam Phase Milestones

Day 1-2 Deliverables (Oct 10-11)

  • [ ] Core systems implemented
  • [ ] Basic gameplay functional
  • [ ] Input system working
  • [ ] Performance targets met

Day 3-4 Deliverables (Oct 12-13)

  • [ ] First level playable
  • [ ] Art assets integrated
  • [ ] Basic audio implemented
  • [ ] UI/UX functional

Day 5-6 Deliverables (Oct 14-15)

  • [ ] Audio fully integrated
  • [ ] Polish pass 1 complete
  • [ ] Bug fixes implemented
  • [ ] Performance optimized

Day 7 Deliverables (Oct 16-17)

  • [ ] Final build complete
  • [ ] All testing complete
  • [ ] Submission materials ready
  • [ ] Game jam submission successful

🎯 Risk Management

High-Risk Items

  • Technical Challenges: [e.g., Complex rendering, Performance optimization]

    • Mitigation: [e.g., Early prototyping, Performance testing]
    • Contingency: [e.g., Feature reduction, Platform-specific optimization]
  • Content Creation: [e.g., Art asset creation, Audio production]

    • Mitigation: [e.g., Asset pipeline optimization, External contractors]
    • Contingency: [e.g., Simplified art style, Reduced content]
  • Timeline Pressure: [e.g., Feature creep, Scope expansion]

    • Mitigation: [e.g., Regular scope reviews, Feature prioritization]
    • Contingency: [e.g., Feature cuts, Timeline extension]

Medium-Risk Items

  • Team Coordination: [e.g., Communication, Workflow]

    • Mitigation: [e.g., Regular meetings, Clear documentation]
    • Contingency: [e.g., Process improvement, Additional communication]
  • Quality Assurance: [e.g., Testing time, Bug resolution]

    • Mitigation: [e.g., Continuous testing, Early QA involvement]
    • Contingency: [e.g., Extended testing, Bug triage]

📈 Success Metrics

Development Metrics

  • Code Quality: [e.g., <5% bug rate, 90% test coverage]
  • Performance: [e.g., 60 FPS target, <2s load times]
  • Content: [e.g., 100% asset completion, All levels playable]

Timeline Metrics

  • Milestone Completion: [e.g., 90% on-time delivery]
  • Scope Management: [e.g., <10% scope creep]
  • Quality Gates: [e.g., All quality gates passed]

Team Metrics

  • Team Satisfaction: [e.g., >8/10 team satisfaction]
  • Communication: [e.g., Daily standups, Weekly reviews]
  • Collaboration: [e.g., Cross-functional collaboration]

🔄 Review Process

Weekly Reviews

  • Monday: [e.g., Sprint planning, Priority setting]
  • Wednesday: [e.g., Progress check, Issue identification]
  • Friday: [e.g., Sprint review, Retrospective]

Milestone Reviews

  • Phase 1 Review: [e.g., Design approval, Prototype validation]
  • Phase 2 Review: [e.g., Content review, Feature validation]
  • Phase 3 Review: [e.g., Final review, Release approval]

Quality Gates

  • Technical Gate: [e.g., Performance targets, Code quality]
  • Content Gate: [e.g., Asset completion, Content quality]
  • Polish Gate: [e.g., Bug count, User experience]

📝 Documentation Updates

Regular Updates

  • Weekly: [e.g., Progress reports, Issue tracking]
  • Bi-weekly: [e.g., Milestone reviews, Timeline updates]
  • Monthly: [e.g., Comprehensive project review]

Key Documents

  • Project Status: [e.g., Weekly status reports]
  • Risk Register: [e.g., Risk tracking and mitigation]
  • Change Log: [e.g., Scope changes, Timeline adjustments]
  • Lessons Learned: [e.g., Process improvements, Best practices]

This timeline should be updated regularly to reflect actual progress and any necessary adjustments.

Released under the MIT License.