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Technical Specifications

🖥️ System Requirements

Minimum Requirements

  • OS: [e.g., Windows 10 64-bit, macOS 10.15, Ubuntu 18.04]
  • Processor: [e.g., Intel i5-8400 / AMD Ryzen 5 2600]
  • Memory: [e.g., 8 GB RAM]
  • Graphics: [e.g., NVIDIA GTX 1060 6GB / AMD RX 580 8GB]
  • DirectX: [e.g., Version 11]
  • Storage: [e.g., 15 GB available space]
  • Network: [e.g., Broadband internet connection]
  • OS: [e.g., Windows 11 64-bit, macOS 12.0, Ubuntu 20.04]
  • Processor: [e.g., Intel i7-10700K / AMD Ryzen 7 3700X]
  • Memory: [e.g., 16 GB RAM]
  • Graphics: [e.g., NVIDIA RTX 3070 / AMD RX 6700 XT]
  • DirectX: [e.g., Version 12]
  • Storage: [e.g., 25 GB available space (SSD recommended)]
  • Network: [e.g., Broadband internet connection]

Ultra Requirements

  • OS: [e.g., Windows 11 64-bit, macOS 13.0]
  • Processor: [e.g., Intel i9-12900K / AMD Ryzen 9 5900X]
  • Memory: [e.g., 32 GB RAM]
  • Graphics: [e.g., NVIDIA RTX 4080 / AMD RX 7800 XT]
  • DirectX: [e.g., Version 12 Ultimate]
  • Storage: [e.g., 50 GB available space (NVMe SSD)]
  • Network: [e.g., High-speed broadband connection]

🎮 Platform Specifications

PC (Windows)

  • DirectX: [Version 11/12 support]
  • Vulkan: [Vulkan API support if applicable]
  • Resolution: [e.g., 1920x1080 minimum, 4K supported]
  • Frame Rate: [e.g., 60 FPS target, 144 FPS supported]
  • Input: [Keyboard, Mouse, Gamepad support]

PC (macOS)

  • Metal: [Metal API support]
  • OpenGL: [OpenGL support if applicable]
  • Resolution: [e.g., 1920x1080 minimum, 4K supported]
  • Frame Rate: [e.g., 60 FPS target]
  • Input: [Keyboard, Mouse, Gamepad support]

PC (Linux)

  • Vulkan: [Vulkan API support]
  • OpenGL: [OpenGL support]
  • Resolution: [e.g., 1920x1080 minimum, 4K supported]
  • Frame Rate: [e.g., 60 FPS target]
  • Input: [Keyboard, Mouse, Gamepad support]

Console Specifications

  • PlayStation 5: [PS5 specific requirements and features]
  • Xbox Series X/S: [Xbox specific requirements and features]
  • Nintendo Switch: [Switch specific requirements and limitations]

Mobile Specifications (if applicable)

  • iOS: [iPhone/iPad requirements]
  • Android: [Android device compatibility]
  • Performance: [Battery life and thermal considerations]

🎯 Performance Targets

Frame Rate Targets

  • Minimum: [e.g., 30 FPS on minimum spec hardware]
  • Target: [e.g., 60 FPS on recommended hardware]
  • Maximum: [e.g., 144 FPS on high-end hardware]
  • VR: [e.g., 90 FPS for VR compatibility]

Resolution Targets

  • Minimum: [e.g., 1280x720]
  • Target: [e.g., 1920x1080]
  • High-End: [e.g., 2560x1440, 3840x2160]
  • VR: [e.g., Per-eye resolution requirements]

Memory Usage

  • RAM: [e.g., 4GB minimum, 8GB recommended]
  • VRAM: [e.g., 4GB minimum, 8GB recommended]
  • Storage: [e.g., 15GB installation, 25GB with DLC]

🎮 Engine & Technology

Game Engine

  • Engine: [e.g., Unreal Engine 5, Unity 2022.3, Custom Engine]
  • Version: [Specific engine version]
  • Features: [Key engine features being used]

Programming Languages

  • Primary: [e.g., C++, C#]
  • Scripting: [e.g., Blueprint, Lua, JavaScript]
  • Shaders: [e.g., HLSL, GLSL, Shader Graph]

Graphics APIs

  • Primary: [e.g., DirectX 12, Vulkan, Metal]
  • Fallback: [e.g., DirectX 11, OpenGL]
  • Mobile: [e.g., OpenGL ES, Metal]

🎨 Rendering Pipeline

Rendering Features

  • Lighting: [e.g., Real-time global illumination, Ray tracing]
  • Shadows: [e.g., Cascaded shadow maps, Ray-traced shadows]
  • Post-Processing: [e.g., HDR, Bloom, SSAO, TAA]
  • Materials: [e.g., PBR materials, Subsurface scattering]

Graphics Settings

  • Low: [Settings for minimum spec hardware]
  • Medium: [Settings for recommended hardware]
  • High: [Settings for high-end hardware]
  • Ultra: [Settings for maximum quality]

Scalability

  • LOD System: [Level of detail for models and textures]
  • Culling: [Frustum culling, occlusion culling]
  • Batching: [Draw call batching and instancing]
  • Streaming: [Texture and model streaming]

🎮 Input Systems

Input Methods

  • Keyboard: [Full keyboard support]
  • Mouse: [Mouse movement and buttons]
  • Gamepad: [Xbox, PlayStation, Generic controller support]
  • Touch: [Touch input for mobile platforms]

Input Features

  • Remapping: [Customizable key/button mapping]
  • Sensitivity: [Adjustable mouse/controller sensitivity]
  • Dead Zones: [Controller dead zone settings]
  • Accessibility: [Accessibility input options]

🌐 Network & Multiplayer

Network Architecture

  • Client-Server: [Dedicated server architecture]
  • Peer-to-Peer: [P2P networking if applicable]
  • Hybrid: [Combined approach]

Network Requirements

  • Bandwidth: [e.g., 1 Mbps minimum, 5 Mbps recommended]
  • Latency: [e.g., <100ms for competitive play]
  • Packet Loss: [e.g., <1% packet loss tolerance]
  • Connection: [e.g., Stable broadband required]

Multiplayer Features

  • Player Count: [e.g., 2-8 players per match]
  • Matchmaking: [Skill-based matchmaking system]
  • Anti-Cheat: [Anti-cheat system implementation]
  • Dedicated Servers: [Server infrastructure requirements]

💾 Data & Storage

Save System

  • Save Files: [e.g., Local saves, Cloud saves]
  • Save Size: [e.g., <10MB per save file]
  • Save Slots: [e.g., 10 save slots available]
  • Auto-Save: [Automatic save system]

Data Requirements

  • Installation Size: [e.g., 15GB base game]
  • DLC Size: [e.g., 5GB per DLC pack]
  • Updates: [e.g., 1GB average update size]
  • Cache: [e.g., 2GB temporary cache]

🔧 Development Tools

Development Environment

  • IDE: [e.g., Visual Studio, Rider, Xcode]
  • Version Control: [e.g., Git, Perforce]
  • Build System: [e.g., CMake, MSBuild, Xcode]
  • Debugging: [e.g., Visual Studio Debugger, GDB]

Testing Tools

  • Unit Testing: [e.g., Google Test, NUnit]
  • Integration Testing: [e.g., Custom test framework]
  • Performance Testing: [e.g., Profiling tools]
  • Automated Testing: [e.g., CI/CD pipeline]

🎮 Platform-Specific Features

PC Features

  • Mod Support: [Modding capabilities and tools]
  • Steam Integration: [Steam features and achievements]
  • Discord Integration: [Discord Rich Presence]
  • High Refresh Rate: [144Hz, 240Hz monitor support]

Console Features

  • PlayStation: [PS5 features like haptic feedback, adaptive triggers]
  • Xbox: [Xbox features like Quick Resume, Smart Delivery]
  • Nintendo Switch: [Switch-specific features and limitations]

Mobile Features

  • Touch Controls: [Touch-optimized controls]
  • Gyroscope: [Motion controls if applicable]
  • Battery Optimization: [Power-efficient rendering]
  • Offline Play: [Offline gameplay capabilities]

🎯 Quality Assurance

Performance Testing

  • Frame Rate: [Consistent frame rate across platforms]
  • Memory Usage: [Memory leak detection and optimization]
  • Load Times: [Fast loading times]
  • Stability: [Crash-free gameplay]

Compatibility Testing

  • Hardware: [Testing across different hardware configurations]
  • Drivers: [Compatibility with different driver versions]
  • OS Versions: [Support for different OS versions]
  • Platforms: [Cross-platform compatibility]

Accessibility Testing

  • Visual: [Colorblind support, high contrast]
  • Audio: [Visual audio cues, subtitles]
  • Motor: [Customizable controls, one-handed play]
  • Cognitive: [Clear UI, adjustable difficulty]

🔧 Build & Deployment

Build Configuration

  • Debug: [Development builds with debugging symbols]
  • Release: [Optimized release builds]
  • Profile: [Profiling builds for performance analysis]
  • Shipping: [Final shipping builds]

Deployment Pipeline

  • Automated Builds: [CI/CD pipeline for automated builds]
  • Testing: [Automated testing in deployment pipeline]
  • Packaging: [Platform-specific packaging]
  • Distribution: [Steam, Epic, Console stores]

Version Control

  • Versioning: [Semantic versioning system]
  • Branching: [Git branching strategy]
  • Releases: [Release management process]
  • Hotfixes: [Emergency patch process]

🎮 Security & Privacy

Data Security

  • Encryption: [Data encryption for sensitive information]
  • Authentication: [User authentication system]
  • Authorization: [Access control and permissions]
  • Secure Communication: [HTTPS, secure protocols]

Privacy Compliance

  • GDPR: [General Data Protection Regulation compliance]
  • CCPA: [California Consumer Privacy Act compliance]
  • Data Collection: [What data is collected and why]
  • User Consent: [User consent for data collection]

🎯 Monitoring & Analytics

Performance Monitoring

  • Frame Rate: [Real-time frame rate monitoring]
  • Memory Usage: [Memory usage tracking]
  • Crash Reporting: [Automatic crash reporting]
  • Performance Metrics: [Key performance indicators]

User Analytics

  • Gameplay Metrics: [Player behavior tracking]
  • Performance Data: [Hardware performance data]
  • Error Reporting: [Error and exception tracking]
  • User Feedback: [Player feedback collection]

This technical specification document should be referenced by all development team members and updated as technical requirements evolve.

Released under the MIT License.