Testing Strategy โ
๐ฏ Testing Overview โ
This document outlines the comprehensive testing strategy for the game, covering all aspects from unit testing to user acceptance testing.
๐ฎ Testing Goals โ
Primary Objectives โ
- Quality Assurance: Ensure the game meets quality standards
- Bug Prevention: Identify and fix issues before release
- Performance Validation: Verify performance targets are met
- User Experience: Ensure positive player experience
- Platform Compatibility: Verify functionality across all target platforms
Success Criteria โ
- Bug Rate: [e.g., <1 critical bug per 1000 lines of code]
- Performance: [e.g., 60 FPS on target hardware]
- Stability: [e.g., <1 crash per 10 hours of gameplay]
- User Satisfaction: [e.g., >8/10 user rating]
๐งช Testing Types โ
Unit Testing โ
Purpose: Test individual components and functions Scope: Code-level testing of game systems Frequency: Continuous during development Responsibility: Developers
Coverage Targets:
- Code Coverage: [e.g., >80% line coverage]
- Function Coverage: [e.g., >90% function coverage]
- Branch Coverage: [e.g., >70% branch coverage]
Key Areas:
- [ ] Game mechanics and systems
- [ ] Input handling
- [ ] Save/load functionality
- [ ] Audio system
- [ ] UI components
Integration Testing โ
Purpose: Test interactions between different systems Scope: System-level testing Frequency: Weekly during development Responsibility: QA Team + Developers
Key Areas:
- [ ] Gameplay systems integration
- [ ] Audio-visual synchronization
- [ ] Network functionality (if applicable)
- [ ] Platform-specific features
- [ ] Performance optimization
System Testing โ
Purpose: Test complete game functionality Scope: Full game testing Frequency: Bi-weekly during development Responsibility: QA Team
Key Areas:
- [ ] Complete gameplay flow
- [ ] All game features
- [ ] Performance under load
- [ ] Memory management
- [ ] Platform-specific functionality
User Acceptance Testing โ
Purpose: Validate game meets user requirements Scope: End-to-end user experience Frequency: Monthly during development Responsibility: QA Team + External Testers
Key Areas:
- [ ] User experience validation
- [ ] Accessibility compliance
- [ ] Localization testing
- [ ] Platform-specific user experience
- [ ] Performance on target hardware
๐ฎ Gameplay Testing โ
Core Gameplay Testing โ
Focus: Fundamental game mechanics and systems Duration: [e.g., 2-4 hours per session] Frequency: [e.g., Daily during development]
Test Areas:
- [ ] Player Movement: [e.g., Walking, running, jumping, crouching]
- [ ] Combat System: [e.g., Attacks, defense, special moves]
- [ ] Puzzle Solving: [e.g., Logic puzzles, environmental puzzles]
- [ ] Progression: [e.g., Level advancement, skill unlocks]
- [ ] Interaction: [e.g., Object interaction, NPC dialogue]
Level Testing โ
Focus: Individual level functionality and design Duration: [e.g., 1-2 hours per level] Frequency: [e.g., Weekly per level]
Test Areas:
- [ ] Level Flow: [e.g., Clear objectives, logical progression]
- [ ] Difficulty Curve: [e.g., Appropriate challenge level]
- [ ] Performance: [e.g., Frame rate, load times]
- [ ] Art Integration: [e.g., Visual consistency, lighting]
- [ ] Audio Integration: [e.g., Sound effects, music]
Progression Testing โ
Focus: Game progression and unlock systems Duration: [e.g., 4-8 hours per session] Frequency: [e.g., Weekly during development]
Test Areas:
- [ ] Save System: [e.g., Save/load functionality, auto-save]
- [ ] Achievement System: [e.g., Achievement unlocking, tracking]
- [ ] Skill Trees: [e.g., Skill progression, unlocks]
- [ ] Inventory System: [e.g., Item management, storage]
- [ ] Character Progression: [e.g., Leveling, stat increases]
๐ฏ Performance Testing โ
Frame Rate Testing โ
Target: [e.g., 60 FPS on recommended hardware] Method: [e.g., Automated frame rate monitoring] Frequency: [e.g., Daily during development]
Test Scenarios:
- [ ] Combat Scenarios: [e.g., High-action sequences]
- [ ] Exploration: [e.g., Large open areas]
- [ ] Particle Effects: [e.g., Heavy VFX sequences]
- [ ] Multiple Characters: [e.g., Crowd scenes]
- [ ] Complex Lighting: [e.g., Dynamic lighting scenarios]
Memory Testing โ
Target: [e.g., <4GB RAM usage] Method: [e.g., Memory profiling tools] Frequency: [e.g., Weekly during development]
Test Areas:
- [ ] Memory Leaks: [e.g., Long play sessions]
- [ ] Asset Loading: [e.g., Memory usage during level transitions]
- [ ] Audio Memory: [e.g., Audio asset memory usage]
- [ ] Texture Memory: [e.g., Texture streaming memory]
- [ ] Garbage Collection: [e.g., Memory cleanup efficiency]
Load Testing โ
Target: [e.g., <10 second load times] Method: [e.g., Automated load time measurement] Frequency: [e.g., Weekly during development]
Test Scenarios:
- [ ] Initial Load: [e.g., Game startup time]
- [ ] Level Transitions: [e.g., Level loading times]
- [ ] Asset Streaming: [e.g., Dynamic asset loading]
- [ ] Save/Load: [e.g., Save file loading times]
- [ ] Menu Navigation: [e.g., UI responsiveness]
๐ฎ Platform Testing โ
PC Testing โ
Platforms: [e.g., Windows 10/11, macOS, Linux] Hardware: [e.g., Minimum, recommended, high-end configurations] Frequency: [e.g., Weekly during development]
Test Areas:
- [ ] Input Systems: [e.g., Keyboard, mouse, gamepad]
- [ ] Graphics APIs: [e.g., DirectX, Vulkan, OpenGL]
- [ ] Resolution Support: [e.g., 1080p, 1440p, 4K]
- [ ] Performance Scaling: [e.g., Low to ultra settings]
- [ ] Driver Compatibility: [e.g., NVIDIA, AMD, Intel drivers]
Console Testing โ
Platforms: [e.g., PlayStation 5, Xbox Series X/S, Nintendo Switch] Frequency: [e.g., Bi-weekly during development]
Test Areas:
- [ ] Platform Features: [e.g., Haptic feedback, adaptive triggers]
- [ ] Performance: [e.g., Frame rate, resolution targets]
- [ ] Input: [e.g., Controller support, button mapping]
- [ ] Storage: [e.g., Save data, game data]
- [ ] Online Features: [e.g., Achievements, cloud saves]
Mobile Testing (if applicable) โ
Platforms: [e.g., iOS, Android] Devices: [e.g., iPhone, iPad, Android phones/tablets] Frequency: [e.g., Weekly during development]
Test Areas:
- [ ] Touch Controls: [e.g., Touch responsiveness, gesture recognition]
- [ ] Performance: [e.g., Frame rate, battery life]
- [ ] Screen Sizes: [e.g., Different aspect ratios, resolutions]
- [ ] Orientation: [e.g., Portrait, landscape modes]
- [ ] Battery Optimization: [e.g., Power consumption]
๐ฏ Accessibility Testing โ
Visual Accessibility โ
Focus: Visual accessibility features and compliance Frequency: [e.g., Monthly during development]
Test Areas:
- [ ] Color Blind Support: [e.g., Colorblind-friendly design]
- [ ] High Contrast: [e.g., High contrast mode functionality]
- [ ] Text Size: [e.g., Adjustable text scaling]
- [ ] Visual Indicators: [e.g., Audio cue visualization]
- [ ] UI Scaling: [e.g., UI element scaling]
Audio Accessibility โ
Focus: Audio accessibility features Frequency: [e.g., Monthly during development]
Test Areas:
- [ ] Subtitles: [e.g., Subtitle functionality, customization]
- [ ] Visual Audio: [e.g., Visual representation of audio cues]
- [ ] Audio Descriptions: [e.g., Narration for visual content]
- [ ] Volume Controls: [e.g., Individual volume sliders]
- [ ] Haptic Feedback: [e.g., Vibration for audio cues]
Motor Accessibility โ
Focus: Motor accessibility features Frequency: [e.g., Monthly during development]
Test Areas:
- [ ] Customizable Controls: [e.g., Key/button remapping]
- [ ] One-Handed Play: [e.g., One-handed control options]
- [ ] Timing Adjustments: [e.g., Flexible timing requirements]
- [ ] Assistive Features: [e.g., Auto-aim, auto-complete]
- [ ] Input Alternatives: [e.g., Voice commands, eye tracking]
๐งช Automated Testing โ
Automated Test Suite โ
Purpose: Continuous testing of core functionality Frequency: [e.g., On every code commit] Responsibility: Development Team
Test Categories:
- [ ] Unit Tests: [e.g., Individual function testing]
- [ ] Integration Tests: [e.g., System interaction testing]
- [ ] Performance Tests: [e.g., Automated performance monitoring]
- [ ] Regression Tests: [e.g., Previously fixed bug verification]
- [ ] Build Tests: [e.g., Build process validation]
Test Automation Tools โ
- Unit Testing: [e.g., Google Test, NUnit, Jest]
- Integration Testing: [e.g., Custom test framework]
- Performance Testing: [e.g., Unity Profiler, Unreal Insights]
- Build Testing: [e.g., CI/CD pipeline]
- Code Coverage: [e.g., Codecov, Coveralls]
๐ฅ User Testing โ
Playtesting โ
Purpose: Gather user feedback on gameplay experience Frequency: [e.g., Monthly during development] Participants: [e.g., 10-20 external testers per session]
Test Areas:
- [ ] Gameplay Experience: [e.g., Fun factor, engagement]
- [ ] Difficulty Balance: [e.g., Challenge level appropriateness]
- [ ] Tutorial Effectiveness: [e.g], Learning curve, clarity]
- [ ] User Interface: [e.g., Usability, clarity]
- [ ] Overall Satisfaction: [e.g., Overall game experience]
Focus Groups โ
Purpose: Detailed feedback on specific aspects Frequency: [e.g., Bi-monthly during development] Participants: [e.g., 5-10 targeted testers per session]
Focus Areas:
- [ ] Art Style: [e.g., Visual appeal, consistency]
- [ ] Audio Design: [e.g], Music, sound effects, voice acting]
- [ ] Story/Narrative: [e.g], Narrative engagement, character development]
- [ ] Gameplay Mechanics: [e.g], Mechanic clarity, depth]
- [ ] Technical Performance: [e.g], Performance, stability]
Beta Testing โ
Purpose: Large-scale testing before release Frequency: [e.g., 4-6 weeks before release] Participants: [e.g], 100-500 beta testers]
Test Areas:
- [ ] Complete Game Experience: [e.g], Full game playthrough]
- [ ] Performance on Various Hardware: [e.g], Hardware compatibility]
- [ ] Bug Discovery: [e.g], Issue identification and reporting]
- [ ] User Experience: [e.g], Overall user satisfaction]
- [ ] Release Readiness: [e.g], Final release validation]
๐ Testing Metrics โ
Quality Metrics โ
- Bug Density: [e.g], <1 bug per 1000 lines of code]
- Critical Bug Rate: [e.g], <0.1 critical bugs per 1000 lines]
- Performance Targets: [e.g], 60 FPS on recommended hardware]
- Stability: [e.g], <1 crash per 10 hours of gameplay]
- User Satisfaction: [e.g], >8/10 user rating]
Testing Coverage โ
- Code Coverage: [e.g], >80% line coverage]
- Function Coverage: [e.g], >90% function coverage]
- Feature Coverage: [e.g], 100% feature testing]
- Platform Coverage: [e.g], All target platforms tested]
- Accessibility Coverage: [e.g], All accessibility features tested]
Testing Efficiency โ
- Test Execution Time: [e.g], <2 hours for full test suite]
- Bug Detection Rate: [e.g], >90% of bugs caught before release]
- Test Maintenance: [e.g], <10% of test time spent on maintenance]
- Automation Rate: [e.g], >70% of tests automated]
- Test Reliability: [e.g], <5% false positive rate]
๐ Testing Process โ
Test Planning โ
- Test Strategy: [e.g], Define testing approach and scope]
- Test Cases: [e.g], Create detailed test cases]
- Test Environment: [e.g], Set up testing environments]
- Test Data: [e.g], Prepare test data and scenarios]
- Test Schedule: [e.g], Plan testing timeline and resources]
Test Execution โ
- Test Preparation: [e.g], Set up test environment]
- Test Execution: [e.g], Execute test cases]
- Bug Reporting: [e.g], Report and track bugs]
- Test Results: [e.g], Document test results]
- Test Reporting: [e.g], Generate test reports]
Test Review โ
- Results Analysis: [e.g], Analyze test results]
- Bug Triage: [e.g], Prioritize and assign bugs]
- Test Coverage: [e.g], Review test coverage]
- Process Improvement: [e.g], Identify process improvements]
- Next Steps: [e.g], Plan next testing phase]
๐ ๏ธ Testing Tools โ
Testing Software โ
- Unit Testing: [e.g], Google Test, NUnit, Jest]
- Integration Testing: [e.g], Custom test framework]
- Performance Testing: [e.g], Unity Profiler, Unreal Insights]
- Bug Tracking: [e.g], Jira, Bugzilla, GitHub Issues]
- Test Management: [e.g], TestRail, Zephyr, qTest]
Hardware Testing โ
- Performance Monitoring: [e.g], GPU-Z, CPU-Z, MSI Afterburner]
- Memory Testing: [e.g], MemTest86, Windows Memory Diagnostic]
- Storage Testing: [e.g], CrystalDiskMark, AS SSD Benchmark]
- Network Testing: [e.g], Wireshark, NetStat, PingPlotter]
- Platform Testing: [e.g], Platform-specific testing tools]
๐ Continuous Improvement โ
Testing Process Improvement โ
- Regular Reviews: [e.g], Monthly testing process reviews]
- Metrics Analysis: [e.g], Analyze testing metrics and trends]
- Tool Evaluation: [e.g], Evaluate and update testing tools]
- Process Optimization: [e.g], Optimize testing processes]
- Training: [e.g], Regular testing team training]
Testing Innovation โ
- New Testing Methods: [e.g], Explore new testing approaches]
- Tool Integration: [e.g], Integrate new testing tools]
- Automation Enhancement: [e.g], Improve test automation]
- Performance Optimization: [e.g], Optimize testing performance]
- Quality Improvement: [e.g], Continuously improve testing quality]
This testing strategy document should be referenced by all team members involved in testing and updated as the testing approach evolves.
